Globe launches 1st 5G network slicing in PH

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Digital solutions platform Globe has become the first Philippine telco to deploy the End-to-End (E2E) network slicing function of 5G Standalone (SA), the most advanced 5G technology.

In a press release, the company said its latest offering underscores Globe’s enduring commitment in enhancing customer experience through technology innovation.

Showcased at the recent Globe Innovations Week, the 5G Network Slicing allows Globe to adjust resources such as bandwidth, processing power, and network functions to meet the diverse demands of an increasingly connected world.

It can be used for a wide range of applications, from connecting Internet of Things (IoT) devices to supporting high-bandwidth activities, such as streaming videos and virtual reality.

“Network Slicing stands out in delivering a tailored service experience for our customers based on the applications in use within the network. As ever, Globe is at the forefront, persistently pioneering digital technology innovations aimed at enhancing the customer experience,” said Gerhard Tan, director and head of Technology Strategy and Innovations at Globe.

With this advancement, Globe is equipped to offer customers a personalized, high-quality, secure, and adaptable network experience.

The technology not only allows for the development and delivery of unique services and innovative applications but also accommodates the customers’ growing data needs and ensures low-latency services.

One of the key enablers of 5G, network slicing, provides E2E connectivity. It divides a single network into parts designed specifically for different types of applications, or groups of users.

Globe successfully carried out E2E Network Slicing across all domains, from Access, Transport, and Core, by upgrading its network to support this feature, the company said.

It configured four dedicated E2E slices with assured quality of service and bandwidth allocation.

The company said that all slices were meticulously tested and validated, successfully achieving aggregated speed results of 800Mbps with varying slice speed of up to 200 Mbps depending on the bandwidth requirement of each slice type.

Network slicing was successfully tested for cloud gaming, a virtual reality laboratory, video surveillance analytics, augmented reality remote assistance, video streaming, and robots.

In terms of deployment use cases, network slicing caters to various requirements based on bandwidth and latency. It effectively facilitates Enhanced Mobile Broadband, Ultra-Reliable Low Latency, and Massive Machine Type communication applications. |PR

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